Thufir

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  • in reply to: Troubles with iOS demo #771

    Thufir
    Participant

    What do you mean by “requirements for vertex format”?

    For example in our game we use this for keep vertex in buffer:

    struct CUSTOMVERTEX
    {
    float[3] v; //vertex
    float[3] vn; //normals
    uint32_t color; // The vertex color
    float tu, tv; //texture coordinates
    };

    This good for MetalGL, or it need change for best performances?

    in reply to: Troubles with iOS demo #769

    Thufir
    Participant

    Bill,
    Thanks for answer. I found why it not work. I used wrong path to MetalGL/RedirectHeaders/include folder
    But I have trouble with glMapBufferRangeEXT() function.
    Is I understand your library not supported it.

    And I have question, what your library requirements for vertex format?

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