Thufir

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  • in reply to: Troubles with iOS demo #771
    Thufir
    Participant

      What do you mean by “requirements for vertex format”?

      For example in our game we use this for keep vertex in buffer:

      struct CUSTOMVERTEX
      {
      float[3] v; //vertex
      float[3] vn; //normals
      uint32_t color; // The vertex color
      float tu, tv; //texture coordinates
      };

      This good for MetalGL, or it need change for best performances?

      in reply to: Troubles with iOS demo #769
      Thufir
      Participant

        Bill,
        Thanks for answer. I found why it not work. I used wrong path to MetalGL/RedirectHeaders/include folder
        But I have trouble with glMapBufferRangeEXT() function.
        Is I understand your library not supported it.

        And I have question, what your library requirements for vertex format?

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