Molten is a suite of graphics development frameworks that give you the power to transform your graphics applications and games on iOS and macOS platforms. Whether you want to move to the next-generation Vulkan API on iOS and macOS, or simply want to run your OpenGL ES 2.0 application or game faster on iOS or macOS, Molten has a graphics framework that will help you get what you want!
Molten contains the following development frameworks in a single download package:
MoltenVK is a runtime library that maps Vulkan to Apple's Metal graphics framework on iOS and macOS. With MoltenVK, you get the performance benefits and added debugging and performance tuning capabilities of the Metal framework on iOS and macOS, without having to rewrite your app that already uses Vulkan, the next-generation open-standard API for high performance GPU acceleration.
By building your application or game using the Vulkan API, you can run your modern graphics application or game unchanged across an entire industry of platforms and development tools including iOS and macOS.
MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple's Metal graphics framework. MoltenGL provides many of the performance benefits of the Metal framework, while maintaining compliance with the proven OpenGL ES 2.0 API.
Applications built on OpenGL ES 2.0, can use MoltenGL to provide additional graphic performance, without having to abandon the familiar OpenGL ES 2.0 API, or rewrite rendering logic and shaders for different platforms.