Good day, I am game developer, I installed demo in my app and also in standard OpenGL Xcode template for game.
But I can’t understand is working or not.
I see in log:
2015-12-10 16:50:49.874 TimeOfSilens[16920:5911307] Metal GPU Frame Capture Enabled
2015-12-10 16:50:49.874 TimeOfSilens[16920:5911307] Metal API Validation Enabled
[mgl-info] OpenGL functionality using Metal provided by MetalGL 0.10.0 (build 1) using 64-bit build.
But “Capture GPU frame” is disabled, and render scene without watermark, so I think Metal isn’t working. I even can’t see fps
(I am using Xcode 7.1.1 and testing apps on iPhone6 Plus)
Thanks for answer. I found why it not work. I used wrong path to MetalGL/RedirectHeaders/include folder
But I have trouble with glMapBufferRangeEXT() function.
Is I understand your library not supported it.
And I have question, what your library requirements for vertex format?