In that post https://communities.vmware.com/thread/568286 they say:
“So far the DX support remains on feature level 10.0”
so that includes geometry shaders (emulated of course).. sorry if perhaps not made clear that I understand geo shaders is not supported on metal per se but this guys but some “middle layer” tricks have made work under Metal (I may assume as some sort of compute shaders?)..
also understand that MoltenVK has other priorities right now: Metal compute&tess, some more optional cals, Metal2 but perhaps in a year or two when product is more mature you can reevaluate that..
BTW just a question why evaluation mode on IOS is full res on Ipads but limited to 1024 width so low resolution on Macos where have more GPU power to test..
of logo is ok for people don’t willing to license yet..