hbursk

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  • in reply to: Shader compilation error #1166

    hbursk
    Participant

    Seem to be getting EXC_BAD_ACCESS crashes when calling glDrawElements(). This is using the shader I modified. Still some work to do there. Not sure why it’s crashing, and I don’t get much of a trace.

    in reply to: Shader compilation error #1165

    hbursk
    Participant

    Looks like vertex was being treated as a special keyword in Metal, so I changed it to position. App is up and running now.

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