ch

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      correct, that queue is not presented to the swapchain, so the implicit insertDebugCaptureBoundary do not get submitted

      ch
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        @bill I know the Molten does it as part of queue present however I am trying to write the equivalent of a glReadPixel thing, I’m rendering into a VkImage and transferring that to a staging VkImage, mapping it, and using the pixel data for something else. There is no need to present the image to the swapchain. This currently isn’t working under Molten and I’d like to run a frame capture on the queue to see what’s missing. I previously had it backed with a swapchain image and it rendered fine.

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