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  • in reply to: Other platforms ? #609


    Hi Bill!
    Thanks for your extensive replay 😉

    Actually, I was asking the second one: about having MetalGL available on android/win/linux.

    I believe that developers need more portable mid-ware solutions, and OpenGL ES is a good choice.
    On Windows we can use Google’s ANGLE to run GL-ES on top of DX. Kings (makers of Candy Crush) uses ANGLE for their ports to Windows mobile.
    I guess MetalGL, using METAL on IOS/OSX, or Vulkan on other platforms would be great for portability, as well high performance.

    Best regards,

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