Toronto, Jul 22, 2016: The Brenwill Workshop Ltd. announced that they will launch MoltenVK, an implementation of the Vulkan graphics API that runs on iOS and macOS, on Wednesday, July 27th, 2016, during the SIGGRAPH conference in Anaheim, California.
The Brenwill Workshop will also discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH.
MoltenVK is an implementation of the Vulkan graphics API that runs on Apple's Metal graphics framework on iOS and macOS. In doing so, it extends the cross-platform availability of Vulkan to the iOS and macOS platforms.
With MoltenVK, game developers get the performance benefits and added debugging and performance tuning capabilities of the Metal framework on iOS and macOS, while maintaining compliance with Vulkan, the next-generation, open, cross-platform, industry-standard graphics API.
"Vulkan is the graphics industry's new open standard for predictable, high-performance graphics, and MoltenVK extends the cross-platform reach of Vulkan to the iOS and macOS platforms", said Bill Hollings, President of The Brenwill Workshop Ltd., the creators of MoltenVK.
More information about MoltenVK can be found at https://moltengl.com/moltenvk
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About The Brenwill Workshop Ltd.
The Brenwill Workshop Ltd., a privately owned company located outside Toronto, Canada, is the developer of MoltenVK, MoltenGL, and Cocos3D.