skalarproduktraum Profile Topics Started Replies Created Engagements Favorites Search replies: Forum Replies Created Viewing 2 posts - 1 through 2 (of 2 total) Author Posts 2017-07-03 at 2:26 pm in reply to: Shader converter: gl_FragDepth and sampler arrays #1277 skalarproduktraumParticipant Actually, wouldn’t it be easier to convert sampler arrays to a series of single samplers? That’d probably also work then on non-Metal2 OSX’s. 2017-06-29 at 3:34 pm in reply to: Shader converter: gl_FragDepth and sampler arrays #1276 skalarproduktraumParticipant Hey Bill, thanks for the answer! I guess I’ll use separate samplers instead of an array then. Any ETA for both the next release and sampler arrays? Author Posts Viewing 2 posts - 1 through 2 (of 2 total)