I recently downloaded your OpenGL ES 2 and EGL dylib files, and I’m wondering where I could get the header files that match these libraries?
Some context: I’m trying to run OpenGL ES 2 code on a Mac, but I don’t explicitly need to use Metal. It’s a project written in C++ using GLFW as a window manager. I’ve tried using the setup guide your wrote, but it seems very Xcode-oriented. I’m running CLion as I work in an environment of mixed OS-es.
I would be grateful if you could help me in any way.
Thanks in advance for any insights you could give me!
The header files used by MoltenGL are the standard OpenGL ES header files.
The redirection headers, which you use to redirect OpenGL ES calls to Metal when you link MoltenGL to your application, are included in the MoltenGL distribution in the MoltenGL/RedirectHeaders/include/OpenGLES/ES2 directory.
The original headers are included in the MoltenGL/RedirectHeaders/orig/OpenGLES/ES2 directory.