Open source?


This topic contains 5 replies, has 4 voices, and was last updated by  Bill Hollings 1 year, 4 months ago.

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  • #895

    kumikumi
    Participant

    Is this an actual open source solution or some commercial offering that costs money to use?

    Because we need to bring Vulkan to the Apple platforms in a way that can everybody can use it, and I was thinking that building Vulkan support on top of Metal might indeed be a good approach. (But if this ends up being a commercial solution then we are basically at ground zero, and someone needs to replicate all the work you did and make it globally available.)

    #900

    MihailNaydenov
    Participant

    It is pretty clear, it a commercial solution.
    Looking at the MetalGL price though, at least for a single license, it is reasonable.
    Hope MVK will not be more expensive.

    #1127

    Geenz
    Participant

    Admittedly though, it’d be nice to have a “free” option for open source projects that doesn’t have the MoltenVK watermark.

    #1132

    Bill Hollings
    Keymaster

    @geenz

    Can you be more specific about what you are proposing? What type of open-source projects are you looking to support, and under what conditions?

    For example, are you thinking of a situation where final products (eg- app or game, etc.), would also be free (ie- no one is making money), such as in say an educational or hobby market?

    …Bill

    #1133

    Geenz
    Participant

    Effecitvely, a non-commercial license that doesn’t include the Molten overlay specifically for non-profit (educational or hobby) projects, yes.

    #1135

    Bill Hollings
    Keymaster

    That is an interesting option…and might make sense for educational or other non-profit use.

    We will review that internally.

    …Bill

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