Open source?


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  • #895
    kumikumi
    Participant

      Is this an actual open source solution or some commercial offering that costs money to use?

      Because we need to bring Vulkan to the Apple platforms in a way that can everybody can use it, and I was thinking that building Vulkan support on top of Metal might indeed be a good approach. (But if this ends up being a commercial solution then we are basically at ground zero, and someone needs to replicate all the work you did and make it globally available.)

      #900
      MihailNaydenov
      Participant

        It is pretty clear, it a commercial solution.
        Looking at the MetalGL price though, at least for a single license, it is reasonable.
        Hope MVK will not be more expensive.

        #1127
        Geenz
        Participant

          Admittedly though, it’d be nice to have a “free” option for open source projects that doesn’t have the MoltenVK watermark.

          #1132
          Bill Hollings
          Keymaster

            @geenz

            Can you be more specific about what you are proposing? What type of open-source projects are you looking to support, and under what conditions?

            For example, are you thinking of a situation where final products (eg- app or game, etc.), would also be free (ie- no one is making money), such as in say an educational or hobby market?

            …Bill

            #1133
            Geenz
            Participant

              Effecitvely, a non-commercial license that doesn’t include the Molten overlay specifically for non-profit (educational or hobby) projects, yes.

              #1135
              Bill Hollings
              Keymaster

                That is an interesting option…and might make sense for educational or other non-profit use.

                We will review that internally.

                …Bill

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