MetalGL is exactly what my company needs to improve 3D rendering performance of our iOS apps. I’d like to try it very much but unfortunately for now MetalGL is not an option for us, as README file says: Multi-sampling has not yet been implemented. W/o multi-sampling we can’t use MetalGL in our production apps and even it would be difficult to evaluate the performance gains.
Do you have plans to implement multi-sampling any time soon?