Hello
I’m using your useful library to make my engine cross platform.
I noticed that there are only two input command for shader type in MoltenShaderConverter. -t v and -t f.
Can I convert compute and tessellations shaders to spir-v?
@bill:
Is there a timeline for invoking compute shaders in MoltenVK?
We’re porting cross-platform OpenCL to Vulkan, and MoltenVK will be our macOS/iOS solution, once it supports compute shaders.
Thanks — KN
I don’t have a strict timeline to offer at this point…but it is a high priority for us…so work should begin within the next few weeks…with delivery a couple of months out.
…Bill
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