Metal computer shader from SPIRV generated by new clspv tool?

This topic contains 1 reply, has 2 voices, and was last updated by  Bill Hollings 1 year, 7 months ago.

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    Please see for full details:

    Briefly would be nice to run OpenCL kernels translated to SPIR-V by new clspv tool on Vulkan API..
    sadly this requires some support from implementation the most important SPV_KHR_variable_pointers..
    also for images (textures) support can need:

    so just asking if Metal can support all that features and if MoltenVK is interested in exposing it..


    Bill Hollings


    Pointers and 16-bit int and float in/out variables should be acceptable in Metal.

    And yes…we plan to support this as much as possible in MoltenVK.


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