@starbird1975
1. MetalGL will always have a shader converter component and stand-alone tool. However, we will be introducing a different converter (and tool) in the future, in order to handle situations that the current converter cannot handle.
2. The current shader converter in MetalGL is actually a thin wrapper around an existing open-source library. As such, you are not required to pay a license fee for use of the MetalGL shader converter as a stand-alone tool. And of course, you are free to use the open-source library by itself, or the MetalGL mods to the open-source converter, which are also open-source. This licensing stance may change when we introduce the more comprehensive converter (ie- a “pro” converter version, per se).
…Bill