iOS Demo Doesn't Run MoltenGL Support This topic contains 3 replies, has 2 voices, and was last updated by Bill Hollings 2 years, 2 months ago. Viewing 4 posts - 1 through 4 (of 4 total) Author Posts November 6, 2015 at 10:41 am #755 jamesfolk1Participant Hello, I am not able to run the MetalGL iOS demos out of the box. I am running Xcode Version 7.1 (7B91b) When I run any of the iOS simulator builds, I get this error.. MetalGL-0.10.0/MetalGL/RedirectHeaders/include/QuartzCore/CAEAGLLayer.h:21:9: ‘QuartzCore/CAMetalLayer.h’ file not found When I run the iOS OS build, it shows the MetalGL image, then crashes with out any console output. The OS X version run perfectly, though. I am looking into buying your product, but I need to make sure it works 🙂 November 6, 2015 at 12:00 pm #756 Bill HollingsKeymaster @jamesfolk1 MetalGL cannot be run with the Xcode simulator, because the Xcode simulator does not support Metal. For the iOS build, what iOS device and iOS version are you trying to run the demos on? …Bill November 6, 2015 at 1:23 pm #757 jamesfolk1Participant The device is iPhone 5, the iOS version is 9.1 November 6, 2015 at 2:45 pm #758 Bill HollingsKeymaster @jamesfolk1 The iPhone 5 is not compatible with Metal, because it has a 32-bit ARM processor. Metal requires a 64-bit A7 processor or better. As far as iPhones go, that means an iPhone 5S or later model. Have a look at the README-UserGuide.md document in the MetalGL package. The requirements are explained there. Having said that, the MetalGL demos should run on an iPhone 5, but when they do, they will use the native OpenGL ES engine. We’ll look into why the demo doesn’t work correctly in that situation. …Bill Author Posts Viewing 4 posts - 1 through 4 (of 4 total) You must be logged in to reply to this topic.