iOS Demo Doesn't Run


This topic contains 3 replies, has 2 voices, and was last updated by  Bill Hollings 2 years, 11 months ago.

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #755

    jamesfolk1
    Participant

    Hello,
    I am not able to run the MetalGL iOS demos out of the box.

    I am running Xcode Version 7.1 (7B91b)

    When I run any of the iOS simulator builds, I get this error..
    MetalGL-0.10.0/MetalGL/RedirectHeaders/include/QuartzCore/CAEAGLLayer.h:21:9: ‘QuartzCore/CAMetalLayer.h’ file not found

    When I run the iOS OS build, it shows the MetalGL image, then crashes with out any console output.

    The OS X version run perfectly, though.

    I am looking into buying your product, but I need to make sure it works 🙂

    #756

    Bill Hollings
    Keymaster

    @jamesfolk1

    MetalGL cannot be run with the Xcode simulator, because the Xcode simulator does not support Metal.

    For the iOS build, what iOS device and iOS version are you trying to run the demos on?

    …Bill

    #757

    jamesfolk1
    Participant

    The device is iPhone 5, the iOS version is 9.1

    #758

    Bill Hollings
    Keymaster

    @jamesfolk1

    The iPhone 5 is not compatible with Metal, because it has a 32-bit ARM processor. Metal requires a 64-bit A7 processor or better. As far as iPhones go, that means an iPhone 5S or later model.

    Have a look at the README-UserGuide.md document in the MetalGL package. The requirements are explained there.

    Having said that, the MetalGL demos should run on an iPhone 5, but when they do, they will use the native OpenGL ES engine. We’ll look into why the demo doesn’t work correctly in that situation.

    …Bill

Viewing 4 posts - 1 through 4 (of 4 total)

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