So I just tried running moltenGL under evaluation mode.
It got to the point where it says:
[mgl-info] You require a MoltenGL license for the OpenGL ES2.0 core feature set. Reverting to evaluation mode.
[mgl-info] Set size of renderbuffer 1 to (750, 432)
But then I got the EXC_BAD_ACCESS. It looks like it happens after what seems to be calling “mglGenerateMipmap”, according to the stack trace.
What am I possibly doing wrong?
Also, as an aside, for some reason after following the instructions for trying out moltengl, when I get a crash I see addresses and assembly code, as opposed to the usual code view window with the EXC_BAD_ACCESS indicator. Which part of the settings did I change (from the moltengl setup guide) caused this?