Hi there,
I have downloaded the trial for MetalGL to see if it gives our App a performance benefit. Compilation works fine, but I have a crash after running our App. We are using Xcode 6.4 and an iPad Mini Retina with iOS 8.4.1.
Our LOG looks like this, so it seems MetalGL is being used:
>>> 2015-08-20 17:28:53.174 X[358:33209] Metal GPU Frame Capture Enabled
>>> 2015-08-20 17:28:53.174 X[358:33209] Metal API Validation Enabled
>>> [mgl-info] OpenGL functionality using Metal provided by MetalGL 0.9.0 (build 1) using 64-bit build.
>>> [mgl-info] You require a MetalGL license for the OpenGL ES 2.0 Core feature set. Reverting to evaluation
mode.
I do get a crash in:
0 kUIKitUIKitVersionNumber
1 -[GLKView _deleteFramebuffer]
2 -[GLKView _setFramebuffer:]
3 -[GLKView _display:]
4 CA::Layer::display()
…
This crash happens before any of our OpenGL functions are called.
Any help would be appreciated on what I might do wrong here.